• Dead Workers Party

    The Dead Workers Party operates out of Huntsville, Alabama and specializes in bringing multi media productions to people and aliens across the universe.

    read-more
  • The Shaft Podcast

    The Shaft Podcast is the #1 minecraft podcast in the Universe! Come listen to Brent, Eric and Wes and learn about what is going on in the world of Minecraft.

    read-more
  • Control Point Podcast

    A show all about the game, Team Fortress 2. Control Point has over 100 episodes for you to listen to. Including 2 feature length radio plays.

    read-more
  • Our YouTube Channel

    From live shows, to scripted shorts, the Dead Workers Party has something for everyone. Just head over to our youtube channel and pick a show to watch.

    read-more
Previous Next

CP 89: Valve is Listening

Posted by Brent Copeland On - - 16 comments

We have something pretty amazing to share with you this week! We think it's amazing anyway.. thanks Valve!

[display_podcast]

Categories:

16 Responses so far.

  1. Kanye can now interrupt any website you choose:

    http://kanyelicious.appspot.com/http://deadworkers.com/network/?cat=7

    LOL

  2. Gamma says:

    Hi, one of the new listeners after the blog post, love the show. I can explain the "square fire" bug you mentioned as far as my experience with it goes.

    The blocky fire is actually the entire flamethrower particle sprite sheet. It can be noticed if you look closely and it affects other particles that use a similar method (smoke, blood, etc). The issue also seems to be tied to the map "cp_glacier_rc2". After changing maps from Glacier, the particles bug out for every client until their game is restarted.

  3. How come no mention of the "Guard Dog" post from valve?

  4. Nailhead says:

    We couldn't talk about the "Guard Dog" post because it hadn't happened yet at the time of this recording. We record every Sunday and release on Wednesday, and that post fell into the swirling vortex in between.

  5. williamdude1 says:

    The TF2 guard dogs would be great, but it would totally upset the flow of the game. If they were just for bringing medkits, metal, and "jarate", then if might be balanced, but with all the ways to track cloaked people and eat their faces off, it's way too overpowered.
    A good way to implement it would be if one person per round per team were chosen to be the guard dog at random.

  6. Maxis010 says:

    Ye Gods Man, VALVe has acknowledged your existence at long last, congrats

    Now I just need to get from 74 (listening to it right now) to 89 so I can be up to date...

  7. Nitsuj says:

    Finally a mention!! Its taken so long! Good job guys!

  8. Custard Tart says:

    MY BDAY YESTERDAY :D N I LUV THIS WES'VOICE THINGS R SO FUNNY

  9. Dr. Worm says:

    I started listening when you guys were "kinda" mentioned in that crossword puzzle a few months back. I've basically skipped around to see what your takes have been on the various Updates. Anyway, love the show.

    Could the hosts post links to their backpack examiner so we can see the community weapons you got?

  10. Tehrasha Darkon says:

    What do DWP have running on the CP Podcast page ( http://deadworkers.com/network/?cat=7 ) that consumes 100% of my CPU? I have confirmed this on Firefox and MSIE, on both Windows and Linux.

    Love the show. Cant wait to hear your take on the GuardDog in the next episode.

  11. Nolan says:

    I'm actually pissed that this happend, because now within the year you will have like 500,000 listeners which will totally ruin our little friendly underground podcast. You will NEVER get to do listener contributions againthe server will never have free space. The podcast is ruined.

  12. Celynn says:

    I don't know, Nolan... It seems to me that the podcast is actually reinvigorated. New listeners = new contributors and, because they know Valve no longer ignores them, happier hosts. It seems to me like this is a good thing. I, for one, am very happy about the recognition they've received, they were certainly due!

    Also, I think 500,000 listeners is a bit exaggerated. I'm willing to bet the majority of TF2 players can't be bothered with podcasts, overall I think the numbers will swell only slightly (in comparison to the total number of players).

    Anyway, keep up the great work you three (and Spencer)!

  13. Gertjan says:

    Yes, finally :D
    Control Point is going to be complete again ^^

  14. PlazCheetah says:

    Great work guy keep it up
    I got hooked on episode 88 freaken awesome
    finally a good podcast for my favorite game

  15. MrSun says:

    Valves Avatar attempt was rubish Facepunch did WAY better heres the link http://www.facepunch.com/showthread.php?t=808315

  16. gfox says:

    Ah yes.... the conversation that must happen on just about ANY site/forum/group/etc. on the web that isn't destined to remain obscure and cult-like forever: how mainstream is TOO mainstream.

    I didn't hear about CP until late June 2009, and after immediately listening to ep 80 (the most recent ep at the time), I listened to eps 75-80, liked what I heard.... and by the 4th of July, I had DLed every single ep and started from the 1st. I'm up to ep 82 now, almost all caught up to 88... er... 89... d'oh!

    In light of all of the above... the fact that Valve has finally given CP a shoutout is definitely a good thing IMO. I didn't get the Orange Box until June 2008, so I wasn't exactly playing TF2 from the very beginning, but that's still TWELVE WHOLE MONTHS (June to June) in which I would have LOVED to be listening to this podcast but just hadn't heard of it. Thanks to Valve mentioning it directly on their blog, new players to TF2 THIS year won't have to wait upwards of a year before they find out about CP like I did.

    ... unless they don't read the TF2 blog, in which case... they fail anyway, so no worries, mate!

Leave a Reply