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CP 68: The Obvious

Posted by Brent Copeland On - - 12 comments

I know it sounds pretty obvious, but sometimes the obvious is obvious because it's obvious. Discussing "Obvious Gameplay Points that People Forget" this week with guest host: Johnny Napalm!

[display_podcast]

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12 Responses so far.

  1. Rusteh_Bull3t says:

    lol I saw all these videos WAAAYY before I joined CP, thats funny ^^

  2. DanishBacon says:

    I was there when you broke 100!

    lowpings.net, drink!

  3. Johnny_Napalm says:

    Great editing job, Nailhead - I was dreading listening to the spot on the show where I couldn't effing remember the name of the pl_dustbowl/dbheights maps. :)

    Also, there's at least one destructible in actual Dustbowl - the right-hand tunnel on the second part of stage 2 has a barrel in there that can be destroyed.

  4. ahkond says:

    My new super-villain name is MISTER CONFUSO

  5. STLKendog says:

    All of you deserves a medal!
    good show

  6. bolmedias says:

    Yeah...sorry for that thread taking up so much time.

  7. FlamingPeasant says:

    To the gentleman who wanted the minigun spin up to be toggleable (like the medic heal gun), you can do it with a bind.

    http://tf2wiki.net/wiki/Heavy_scripts

    Check the "Improved Auto-Minigun Spin Script"

    Anybody use scripts and binds? As a soldier I don't, but would be very handy for spies and engies I think.

  8. Nice plug for STA...thanks .gc!

  9. Eric says:

    You don't use +reload as a solly FlamingPeasant?

  10. Destrutor says:

    I don't use any scripts :)

  11. FlamingPeasant says:

    Nope, though I probably should, just auto reloads yes? You like?

  12. Great Episode! I was in the chat room too yay! Getting ready for 69 (Insert Sexual Joke Here)!

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