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TDG 38: De Blob [ds,iphone,wii]

Posted by Brent Copeland On - - 3 comments

Join the color revolution!

[display_podcast]

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3 Responses so far.

  1. Bill says:

    I've played this on a friend's iPhone and it was a lot of fun. I don't remember how the jumping worked but the rolling around is done by tilting the iPhone, as you might expect. One thing that struck me was that while I was playing I completely forgot how small the screen was. The graphics were so arresting and vivid that I got gamer's tunnel vision very quickly and didn't mind the small screen. I'll probably get this for the Wii when the price comes down a bit.

  2. I got this on the Wii and I LOVED it. It's a fantastic mood improver. Btw, when you talked about the music you forgot to mention it's dynamic, which is a reward in itself. At the start of a level it's only an empty, sporadic beat, barely audible. Every time you paint something, you get a second or two of notes, with a different instrument depending on the color. Then slowly, as the area gets more and more paint, the melody gets stronger, fuller and more consistent. Finally, as you punch that plunger (transformer) the music explodes in all it's fullness. It's awesome.
    I highly recommend the game to everyone.

  3. Adam says:

    Listening to this episode reminds me of a game I heard about a while back, sadly it still isn't finished. It is called "The Unfinished Swan". http://iandallas.com/games/swan/

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