We have been blessed with a new update from Valve! What do we think about the big changes to the Spy and Engineer?
[display_podcast]
- Update notes from the TF2 blog
- Official patch notes
- Next in line for the class updates will be the Scout!
- [IMG] Enterprise_A shares a few things with us... See them here, here & here
- [SONG] (by I Drink Your Milkshake) We're Gonna Bleed Tonight
- [ART] Check out some art by Rusteh_Bull3t
- and much much more!
Haven't played too much of the update yet, but I'm loving it. Specifically, I think the ability to eliminate stickies by shooting them is way over due.
This has really removed the Demos ability to provide area denial. Just coating a choke point or CP with stickies to keep the bad guys off or away. I don't think that was a role the Demo was intended to have. Sure you could shoot them off, but that took awhile and was often ineffective.
You'll still be able to sticky strategic points, but you'll have to be crafty about it instead of just spamming them all over the ground.
I really don't think it'll significantly affect their ability to bust sentries either. Whats it take, 3, 4 stickies? I think a competent Demo can place enough stickies on a sentry faster then they can be destroyed.
Eric: Lose the Soldier? Really? I am disappointed in you. Maggot. The Soldier is a much more versatile rocket jumper than the Demo. He's also better in close quarters. He does NOT have a bottle Scotch though.
Blah Blah Blah
I'd like to point out that I originally suggested the Frogman back on the old forums ...
I think the weapons I suggested were a harpoon gun, a weighted net, and a serrated scuba knife. I said that when he's running on land he would sound like this: FWAP FWAP FWAP FWAP
SO THERE
I didnt think that the MP3 got trhough XD I forgot that I put a class question in it, sorry guys :)
As I can play most of the classes competently, I actually welcome all of the updates. The demoman "nerf" just requires you to play smarter, what it doesn't help solve is the fact demoman can go right click and kill you, because he hid quarter of a million stickies around the doorway. The update also does not solve the balance issue that demoman can effectively wipe a squad out by launching stickies and air bursting, stickies are immune to bullets until they actually hit the ground. Demoman are of course worse off, without actually solving the major underlying problems. I can perfectly airburst a engy behind a SG build then proceed to floor his gadgets, so it's not that dramatic, unless you're one of those good for nothing mine-fielders.
Actually the DemoMan historically IS(was) an area denial class. The entire point was you had two ways of clearing out a Demo's pipebombs (aka stickybombs in TF2):
1 - You can sacrifice one player to get the Demo to trigger his trap and then the other teammates rush in.
2 - You kill the Demo and his trap disappears (or explodes) when he dies.
i like to put my dipenser on my head! lol!