In our second episode, we concentrate on the Medic who is a great class to have around TF2, even without the conc grenades. We will also discuss our views on proper playing, tips, tricks, and many other things to help you achieve victory.
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Topics Include:
- Machinima Review: Ignus Solis (Burn Alone)
- The Medic Class
- Weapons and Healing Gun, strengths and weaknesses
- physics of syringe gun used to your advantage.
- protecting yourself with your movements ( v. soldier, scout, spy, sentry)
- Picking the most valuable targets to heal and uber
- Spreading the uber love.
- Some Live Action Costumes!
- A map for dueling: Duel Duel 2
- And be sure to join our Steam Community
- And Much More!
Ive had scouts do the corner trick on my sentry >:(
It was kind of funny, you talked about crouch jumping (You can also crouch in the air to get the extra height on your jump-your legs lift up, letting you land higher-) then immediately, how you were unable to jump on top of your dispensers. You are also able to crouch jump on top of a level three sentry, and that actually gives you a slightly higher boost. You can also use a combination of dispenser climbing, jumping, and plopping a teleporter higher above you. This actually lets engies get on the roof of capture point b on gravelpit, for example.